In my current programming course, I'm finally learning about inheritance and other object oriented programming techniques. I've decided to put aside my Creature Caretaker project for now and work on a simpler game - a version of "Pickin Sticks", as suggested by Moosader. Pickin Sticks is often used as the "Hello, world" of game development, allowing the programmer to try out a new language (or a very first game) and try a little bit of most basic game elements.
In Pickin Sticks, you control a character who walks around the screen - you guessed it - picking up sticks. Optionally, scoring can be added, as well as different objects, power ups, mines, and who knows what else. A menu, title screen, and options could be added. But these are all best saved for later - to start out, pickin sticks is one of the most basic games you could make.
Currently, I've created a basic class diagram to plan out the structure of my program, and I've begun coding the set-up for the game. I will probably be using Moosader's graphics to start with, just to get things working, but I might practice some animation and make my own graphics later on.
Want to make your own version of Pickin Sticks? Check out Moosader's tutorial!