Showing posts with label Pokemon 4e. Show all posts
Showing posts with label Pokemon 4e. Show all posts

Sunday, April 21, 2013

Pokemon 4e - Pokedex Cards

It's been a LONG time since I talked about my Pokemon 4e project here - and about an equally long time since I've worked on it much. As a refresher: I'm modifying the D&D 4e rules to accommodate Pokemon. This is a purely fan-made, not-for-profit project to stretch my game design muscles and have fun in the process.

This week, my good friend is coming to visit from England, and I plan to give my rules a test run. We'll be playing starting in Pallet Town in Kanto, up to the first gym in Pewter City. To that end, I've been figuring out exactly what materials I'll need ready to go for next weekend.

In particular, I've been thinking about how I'll handle pokedex entries. I want players to have a more granular breakdown of knowledge about a pokemon than the three stage knowledge in the games (nothing, name/photo, everything). To that end, I've decided there will be 6 potential pieces of information the player can know (have in a pokedex) about a pokemon. A party of players will share a pokedex, so one player learning a fact lets the whole group learn it.

There are several ways to gain this knowledge. The first time a pokemon is seen, mentioned, etc, a player can make a Pokemon (knowledge) check to see if they know anything about it. The rarer the pokemon, the harder this check is. The check will determine how much of the 6 potential pieces of information the player knows.

After this initial check, there are four other ways to gain information. First, the players can gain the information from NPCs or books/computers, but this isn't always possible especially for higher tier info or rare pokemon. Second, the players can actually encounter a pokemon of that species. This automatically reveals the first tier of information about it (name, classification, size, and appearance). If the player manages to catch a pokemon, this reveals the second tier of information about it (ability scores, evolutions, type). Finally, a player can make one extra Pokemon check each day to try to study their Pokemon and learn more about it. That pokemon's happiness is added to the check as a bonus, signifying that a Pokemon who has been with the trainer longer is easier to learn about.

Once I'd figured all of this out, I had to decide how to get this information to the players. It would be horribly cumbersome to ask them to write it all down, and I didn't want them to have to manage a ton of little strips of paper. Thankfully, D&D 4e has already solved this issue in the way they handle powers and items - cards. Receiving a card from the DM (or PM, in this case) is instantly gratifying - you get something physical, and if it's printed on card stock and nicely formatted, it's also aesthetically pleasing. You get something "cool". I'm hoping this will make filling up the Pokedex interesting and fun. I can also easily make some rewards based on how many pokedex cards the players have collected (just like in the games).

Once I'm satisfied that the game is finished, I'll be releasing it to the internet in general. Expect more updates here as I start the playtesting process, but development will be slow since this is probably the lowest priority project I've got going right now. For now, I'll leave you with the pokedex cards for Bulbasaur.


Sunday, July 1, 2012

Life of Jiya: Pokemon, Scotland, and Summer

Life sure has been awesomely busy for me lately! I haven't had much time to post here, what with work, school, and various other projects. Now school is done but I feel as though my life is still getting busier!

Scotland Preparation


One of the things taking up most of my time these days is getting everything in order for heading to Scotland. I've sent in my Visa application and am eagerly awaiting a decision. I've secured lodging in Scotland and have researched plane tickets, though I'm waiting to buy them for the final word from the UK Border Agency. I'm nearly bursting with excitement, and can't wait to start my adventure across the pond in September.

Summer of Busyness


Until then, however, I have about a million things to do back in the good ole USA. Preparing to move overseas is bad enough - unfortunately I will have to move out of the apartment that I share with my boyfriend two weeks before I leave for Scotland, so I'll be living out of a suitcase for that time. In addition, I have activities planned throughout the summer, including my normal gaming groups every other weekend, two conventions, a week-long trip to Arizona, a trip to say goodbye to my old house and visit my parents, and a ren faire. I'm also helping a friend create a video game, working on my own projects, and trying to play some as well. Oh, and still working full time at Intel. No rest for the wicked, I suppose!

Pokemon 4e


One of my biggest (and most fun) time sinks lately has been modifying the D&D 4e system for the world of Pokemon. This has been a huge and awesome undertaking, and luckily I'm receiving a ton of support from my friends. When I'm done, I'll be releasing the finished product out into the internets for all to share. Look forward to it!

I'll try to post here once a week with some summary of my activities, a review, a sneak peak at something I'm working on, or a guide.