Showing posts with label Worse Things Wait. Show all posts
Showing posts with label Worse Things Wait. Show all posts

Thursday, October 13, 2011

Session Summary: Worse Things Wait (Part 1.3)

Audio Log for Acolyte Ziapatra Havelock
--- Continued from Part 1.2 --- 

The whole assignment seemed pretty ridiculous to me. Who cares about books? Can't they all be accessed by data slate, anyway? And this wasn't even an important book - it was just some progenium book for recent parents. There was also some political mumbo jumbo that the official explained that went right over my head, but I guess Gaius is pretty good at that kind of thing because he handled the meeting like it was nothing. The only good thing that came out of it, as far as I'm concerned, was a truly delicious meal.

Our mission was simple: a book had been checked out by an archivist, and hadn't been returned when it was due. Apparently this scribe wasn't involved in whatever political muck was going on, and was known to have a good service record. So probably she hadn't stolen it - something else must have gone wrong. Well, we located her house and found the place deserted, so I nicked the door open and we checked inside. We found evidence that the archivist and her husband and young daughter had previously left for an annual family vacation trip. Based on the family's travel plans, they should have returned one week ago. The book was nowhere to be seen.

At this point our best course of action seemed to be to head out to the vacation home, so we did. This is where things start to get really weird. The father, another scribbler, answered the door. He looked haggard, like he'd gone a week or so without bathing or changing clothes or maybe even sleeping. He tried to get rid of us, pretty bluntly I might add. Well, after having the door closed in our face, we decided a more direct approach was needed. Valentina snuck around back while Gaius, Cyniska, and myself readied ourselves at the front. Using our vox coms to coordinate, we charged through the windows and doors on both sides of the house all at once. Unfortunately, this made an awful racket - and woke the baby.

Until then I'd been blessed with never having to deal with any psykers or their cursed powers. So this mission... well, it was a crash course in the most literal sense. We barged into the entry room of the house just as this kid started screaming at the top of her lungs. We got a brief view of the parents, both sitting there with blank stares, like servitors with their circuits fried. Then the wave of psychic power hit us and threw us right back through the windows and out of the house - a good ten feet at least. It turns out, when you're being thrown through the air with psychic power, the ground hits like a fraking truck!

After that it was touch and go with the psyker. We tried a few tactics to calm her down, tried assassination from afar, tried kidnapping the father to get information. THAT was an exercise in futility. We managed to capture him, but all he'd do is babble constantly about needing to get back to the house, and he squirmed like a hive rat. We DID manage to grab the book during one of these sessions, but we couldn't exactly leave a rogue psyker on the loose.

Valentina even tried to befriend the witch. I agree that it didn't sit right with me to kill a young child, even if she was a psyker, but I wasn't about to get close to it after seeing (and feeling) what it could do. But Valentina - that woman has the Emperor's own courage. She walked right up to the girl, bold as brass, offering her some of the desert lizards that seemed to be common there. The child seemed frightened, though, and the mother told Valentina that she didn't want her there. We learned later that psykers can recognize the psychic signature of a mind, and that the little girl most likely remembered that Valentina had crashed into her house and frightened her badly only hours before.

Well, at that point all our tactics had failed and we'd been on the planet for a long time. It was time to report in, and to get some more powerful ordinance if we wanted to do this properly. I guess it never occurred to us to call Nomura in the first place - or that this wasn't the job we had been assigned to do. Shows how far I've come, I suppose. It makes sense that Valentina or Cyniska would see this as a threat to the law and order of the empire and want to stop it, but back in my hiver days I would have seen it as "not my problem" and left well enough alone.

Anyway, once we called Nomura, he offered to send down a kill team. As much as we wanted to prove ourselves, we decided that would be for the best. The witch had already bested us multiple times, and it was probably time to call in those who could properly deal with the threat.

Well, the sororitas came down and took care of the psyker.

+++ Sigh. Silence for 10 seconds. Nervous shifting.

I feel awful thinking about it. Imagining that scared little girl in that house as they descended on it with meltas and flamers, her mind blanked mother holder her. I know she had to be dealt with, but she was far to young to have comprehended or controlled the power she was using. Her father was outside, and I pleaded with Nomura to try to help him, at least. He said they would do what they could, and I guess that will have to be enough.

After that it was just cleanup. We returned the book to the administratum official, saying nothing about the girl or her parents. Then it was back to the ship, and here I am. My first mission for the Inquisition, and nothing went as planned. I guess that's only to be expected, though. As frightening and unpredictable as this new life is turning out to be, at least it's exciting!

--- To be continued in Part 2.1 (After the next session) --- 

Thursday, October 6, 2011

Session Summary: Worse Things Wait (Part 1.2)


Audio Log for Acolyte Ziapatra Havelock
--- Continued from Part 1.1 ---

+++ A pause, silence for 10 seconds. A sigh can be heard.


Well, once we were underway, there was a whole lot of nothing to do. Unlike my technomat friends, the team and I didn't have a job. I spent a lot of time with Valentina at the shooting range, and kept up my strength and wind in the gym. I also visited the temple with Cyniska several times. When all that stands between you and roiling madness strong enough to tear your soul apart is a flimsy bit of techno-craft, you tend to want to be on the Emperor's good side. But I guess we didn't pray hard enough, because only a few days into the trip, there was a fluctuation in the geller field.


I was alone when it happened, wandering the hallways of the ship, lost in thought and admiring the machinery around me. That same horrible, nauseating feeling gripped me, and I watched the ice climb the walls - it was like a delicate and deadly spiderweb. The feeling... I can't really describe it proper. I felt like the fire inside me, that glow that flares up strong when I pray to the god-Emperor, was being smothered. I felt like I couldn't breathe, like some great invisible hand had grabbed hold of me and was squeezing. And with it was a dread so strong...


+++ Her voice cuts out. A few deep, shuddering breaths, slowly calming.


It passed, though. Thank the Emperor on his Throne, it passed. I lay there on the ground, disoriented, until I heard Valentina's sharp command to report. That got me moving - when Valentina gives you a command, you don't ignore it. I met up with her and Gaius in the hallways on the way to the chapel - apparently Cyniska was in some kind of trouble there. Seeing Valentina with the steady, unflapable attitude I had become accustomed to did a lot to improve my mood - seeing my autopistol which she had brought me did even more. Gaius looked about as sick as I felt, but he held up well despite it.


We weren't really sure what we were going to find - but we definitely didn't expect what we saw when we got to the chapel. Cyniska was just kneeling there, praying, staring with her eyes wide as potholes at His great aquila. It feels like heresy to even say it... it was cracked. Right down the middle. And the two holy servitors who had frightened me so the first time I visited this place were on the ground in a bloody mess, their heads... gone. Splattered, really, all over the room. I've seen my share of violence, mind - but this was like nothing I've ever seen.


Wasn't long after that before the big wigs showed up with a whole mess of soldiers to clean up the place. They grilled Cyniska a bit, but we all stood up for her. She was still pretty messed up by the whole ordeal, and had seen something that frightened her badly in that chapel. I don't rightly understand it all, something to do with the servitors, but it definitely had her shook up. But, after investigating the seen, the man in charge commended Cyniska for her faith and her bravery, so I guess it was all alright.


Thank the Emperor, that was the only warp related event on our voyage. Later Valentina told me stories about other warp jumps, and talked about the procedures she and her security crew would go through if the geller field malfunctioned. I'm lucky, I guess - the most I had to worry about in my earlier life was hive rats, and maybe getting my throat cut in my sleep if I was careless.


One other noteworthy thing happened during the trip - we were introduced to our lighter. Not too much to say about that - it's a gorgeous piece of machinery, and Valentina and I spent some time looking the bird over. I wouldn't know the first thing about actually piloting her, sadly, but I guess Valentina is skilled in piloting light aircraft. She probably won't be driving this one, though - we had a pilot assigned too.


Well, after what seemed like forever, we finally got to our destination. It was an administratum planet, and to me, it seemed pretty much the most boring planet imaginable, as well as being bright and wide open and unnerving. Not really frightening, mind you - nothing so mundane as a strange planet could be frightening compared to what I'd already seen on the ship. But the white rocks and the bright sun and the lack of proper hab grated on me, I won't lie. Emperor bless Valentina, who thoughtfully bought me a pair of shade goggles to keep out the worst of the glare.


I guess I'd better explain why we were down there in the first place. Our ship was carrying a load of goods for the planet - we were traveling under the cover of making a Coblast Assay delivery. Upon arrival, one of our contacts on the planet sent us a request for assistance. Now, this contact was only aware of us as the Coblast Assay, and had no knowledge of our Inquisitorial association. So my team was sent down to do our best to help this contact out, but we were not to reveal ourselves as acolytes in the holy Inquisition. It's funny really - up until a month ago, I was working for the Coblast Assay as a reclaimator - someone who finds things. Now I had to pretend to be one again, because that's exactly what this administratum official wanted. Only this time, instead of machinery, I was helping to find a book.

--- To be continued in Part 1.3 --- 

Wednesday, October 5, 2011

Session Summary: Worse Things Wait (Part 1.1)

 Audio Log for Acolyte Ziapatra Havelock

I was told I needed to make a log for my first mission. I'm not really sure where to start. I'm sure the others will be much better at this than I am, but Interrogator Nomura insisted that I record one as well.

+++ Silence for 15 seconds. Some nervous shifting can be heard.

I'd been on the ship for about a week when I met my new teammates. It's quite an experience. Being on the ship, I mean. Though meeting them was quite the experience too. I've never been on a ship before - never been off world before. Never been out of the hive before, actually. Funny how things turned out. At first I was really uncomfortable here, but once I started exploring... Well. I made friends with the technomats in my part of the ship and traded some stories, then some tools. I even got to meet one of the mechanicus. He was creepy, but also pretty interesting. I like machines and all, but I don't think I'd want to be one.

Anyway. The team. They all seem so experienced, so strong. I'm just a hiver girl, a scummer really. What's the likes of me doing with one of the Sororitas? And Gaius. I could tell he was trying to be nice, but he looked at me like I was something he scraped off his boot. Not anything malicious about it, mind. It's just how he was brought up. It's like he knows he's better than you, but he doesn't hold it against you, since it's not your fault. I mean, he's from a hive too, but... when I asked him about his home, he mentioned windows. Windows!

At least Valentina and I seem to get along. She's a strange one. She's huge, but as loud and brash as she is, she doesn't intimidate me, not like the other two do.

Well, I guess I ought to talk about what actually happened, and not just blather on about my teammates. When I met them, they had just returned from their last mission. Shortly after they boarded, our ship shifted into the warp.

I feel a little silly about it now, but when we first shifted, and I saw Cyniska start praying, I dropped right down next to her and started praying along with her. Now I know she prays pretty much anytime anything happens, but that first jump... I had never felt anything like it. For a moment, the whole ship was covered in ice, and I felt this feeling in the pit of my stomach like something was grabbing me and twisting me inside out.

+++ A shudder.

But that passed quickly, and we were sailing through the warp to our destination. I learned later about the geller field that protects the ship while we travel, and that in that instant when we first make the jump, the geller field takes a moment to snap into place. Kinda scary to think that in that instant, that brief moment, we experienced the warp in it's unfiltered, unshielded, raw form. Of course, that's a good deal less scary than what happened later in the journey.

--- To be continued in Part 1.2 ---



Saturday, September 24, 2011

Character Profile: Gavin "Red" Lockees



SP131-6847
Contact Gavin "Red" Lockees
Name:  Gavin "Red" Lockees
Vocation:  Technomat
Inquisition Ident:  AR013:123:M41:031SP-131
Homeworld:  Hive Dromis - Scintilla
Age:  24 solar standard
Gender:  Male
Background: Born to unknown parents on hive world Scintilla in the lower levels of Hive Dromis. Given name "Gavin Lockees" by schola officials, however immediately nicknamed "Red" by fellow orphans. Early years spent in care of a schola progenium orphanage, was reported missing at age 7 [ref. Arbites record P10:AFT-522]. Lived on the streets, multiple incidents of gang involvement and petty theft. Later became involved in Inquisitorial affiliated cover organization Coblast Assay as a reclaimator. Contact distinguished himself by locating thieves responsible for stealing Coblast Assay property [ref. Arbites record P12:AFT-003]. When working partner was recruited into Inquisition service under Inquisitrix Sola Prinn [ref. Inquisitorial record AR013:123:M41:031SP-022], was stationed on the interstellar freighter the Black Grox. Contact currently works on the freighter as a technomat, but has known dealings with grey market merchants on several planets. Known continued association with acolyte Ziapatra Havelock [ref. Inquisitorial ident AR013:123:M41:031SP-022].
Aptitude Profile: Known close combat and street fighting abilities. Skilled in knife use. Combat rated for basic solid projectile shoulder- and side-arms. Illiterate. Some tech-use knowledge and abilities despite lack of mechanicum training. Skilled in security circumvention, search, and inquiry. Comfortable and confident in working with underworld contacts. Strong interpersonal and leadership abilities.
Pict-Record Ref:  SP131-6847
General Appearance Profile: Lean, stringy build. Tall, lean height to weight ratio. Pale complexion. Bright red hair. Aquiline nose, angular face and cheekbones.
Preferred Equipment: Multiple mono-molecular bladed knives. Silenced Sturm & Drang Hailstorm-pattern autopistol. Multikey, combi tool, and other paraphernalia of the technomat and reclaimator trades. Seldom seen in armor aside from piecemeal street leathers, primitive protection at best.
Contact Status: Trusted contact. Can be counted on for unusual favors, as well as weapon procurement and discount.

Thursday, September 22, 2011

Character Profile: Ziapatra "Zee" Havelock


SP022-5668
Acolyte Ziapatra Havelock
Name:  Ziapatra "Zee" Havelock
Vocation:  Reclaimator
Inquisition Ident:  AR013:123:M41:031SP-022
Homeworld:  Hive Dromis - Scintilla
Age:  20 solar standard
Gender:  Female
Imperial Divination:  ‘Even a woman who has nothing can still offer her life.’
Background: Born to parents Dracus and Jedia Havelock, skilled workers and supervisors at Hive Dromis' Red Lens manifactorum. The manifactorum was destroyed via heretic sabotage [ref. Inquisitorial record SNH-931-2255]. Family fell into poverty in the lower hive. Recruit forced to live on the streets when parents died due to overwork in a lower manifactorum. Despite early gang involvement, later became involved in Inquisitorial affiliated cover organization Coblast Assay as a reclaimator. Recruit distinguished herself by locating thieves responsible for stealing Coblast Assay property [ref. Arbites record P12:AFT-003].
Recruitment:  Psy-trance divination undertook by Inquisitrix Sola Prinn and her Astropath Kevil Stass revealed a connection to recruit which lead to agent traveling to Hive Dromus for recruitment.
Aptitude Profile:   Literate despite humble origins in the lower hive. Combat rated for basic solid projectile shoulder- and side-arms. Skilled with the knife and other primitive melee weapons. Some tech-use knowledge and abilities despite lack of mechanicum training. Skilled in security circumvention, search, and inquiry. Comfortable and confident in working with underworld contacts.
Pict-Record Ref:  SP022-5668
General Appearance Profile: Wiry build, short, lean height to weight ratio. Ruddy complexion, dyed hair (blue as of this writing). Gray eyes. Abstract tattoo covering left shoulder and side.
Preferred Equipment:   Modified Sturm & Drang Hailstorm-pattern autopistol, Drystan Growler-pattern shotgun, brass knuckles and mono-molecular bladed knife for close combat. Carries a multikey at all times. Prefers a flak coat for armor which provides protection but does not inhibit mobility.