Thursday, July 8, 2010

The RealID Scandal

I decided it was high time I post an opinion piece on the RealID situation currently rocking the MMO world. Keep in mind everything here is my opinion. I enjoy debates as long as they are civil so feel free to comment and disagree with me (or agree, of course!).

The Overview

Some are calling this the biggest PR disaster to hit the MMO industry. The amount of public outcry on this subject is unprecedented. The forum post discussing the issue has over 34,000 posts - that's over 1,800 pages of people, for the most part, decrying the new feature.

For those who have been hiding under a rock the last few weeks, here is a FAQ about RealID provided by Blizzard: http://us.battle.net/realid/faq.html - note that this FAQ does not yet seem to cover the forum change. Additionally WoW.com has continuing coverage of the issue and Blizzard's responses to it: http://www.wow.com/2010/07/06/official-forum-changes-real-life-names-to-be-displayed/ and http://www.wow.com/2010/07/06/blizzards-responses-on-the-real-id-situation/

If you don't want to read the articles, here is a brief overview of what's been happening:

Initial In-Game Implementation

First, Blizzard implemented a new stage of their Battle.net integration (this effects both WoW and Starcraft). In this new feature, you can add a friend as a "RealID" friend. This means the person can see your first and last name. Blizzard cautioned us that this feature is intended for people who know themselves in real life, but that it is ultimately up to the users how they use it.

This original implementation created a minor stink because your friends' friends (who are not necessarily people you know) are able to see your real name. They are not informed of what character belongs to that name, but the inability to block this feature resulted in many players not using the RealID system. But, at this point the system was completely optional and had very little effect on gameplay.

Addon Security Vulnerability

However, after the system had been around for a few weeks, it was soon discovered that addons were able to exploit a security vulnerability in the system and display your real name to anyone and everyone (Reference: http://www.wow.com/2010/07/06/security-flaw-allows-addons-to-expose-full-real-life-names-witho/).

The Big One - Forums Use RealID

Shortly after that fiasco, Blizzard dropped what some are calling the biggest PR disaster ever to hit the MMO world - The WoW official forums will, in the future, display your RealID name. There is no way to opt out of this service: if you want to post in the forums, your real first and last name will be shown.

Let me do my best to make this abundantly clear. By "Official Forums" Blizzard includes not the normal QQ my class is broken lol Blizz noob posts. It includes (but is not limited to):
  • Suggestion Forums, where players have an outlet to suggest ideas for the game
  • Guild Recruitment Forums, without which a guild would be at a significant disadvantage in recruitment
  • Tech Support Forums, where users can report problems and request technical help.
Relevance - Can They Find You?

Before I discuss the consequences of this change, I want to put to rest some arguments about whether this all even matters. The first is the belief that no one will be able to find you just given your name. I'd like to share a story with you folks that puts that belief resoundingly in it's place - as a naive fantasy.

First of all, you can hear the story from those involved here: http://seewhatyoudidthere.com/2010/07/07/realid-changes-the-very-real-ease-of-stalking-in-the-internet-age/

In the huge forum thread I sited at the beginning of the article, one user decided he would support his argument that no one can find someone based only on their name by actually posting his name. Within 20 minutes the blogger in the above article found him and called him at work. He talked to the exposed user and confirmed that he knew not only his home address and home phone, but also:
  • What the user did for the 4th of July
  • The color of his bedroom walls
  • The name of his dog
  • The names of his parents
Luckily for the user, the blogger is a nice guy. He helped the user regain some privacy by improving his settings on various websites, and the user of course immediately removed his name from the forum post.

You may believe that most of this information must be from Twitter or Facebook. But you can just as easily find phone numbers and addresses from public phone books and census data. Think also about employer websites which may list your work information. And keep in mind that this user did not have a particularly unique name in any way. Just because your name is common, do not believe you are somehow protected.

Relevance - Safety

The above story is a cautionary tale but has a relatively happy ending. However, that's not always the case. In the following article, we see the other side of that coin: http://www.escapistmagazine.com/news/view/101031-Counter-Strike-Knife-Fight-Leads-to-Real-Life-Stabbing

In this story, a user upset over losing a knife fight in Counter-Strike planned and plotted for seven months. He then drove to the knife fight winner's house, rang the doorbell, and stabbed the winner in the chest with a real, honest to goodness knife. The second gamer was extremely lucky - the knife barely missed his heart and he survived.

This occurred in a game where death is a momentary inconvenience. In WoW, our characters represent hundreds of hours of invested time. Ninja'd loot, for one example, is a far more serious event than killing someone in Counter-Strike. Would you like to make it one step easier for angry psychopaths to find you via your guild recruitment post using your real name? I know I would not.

Relevance - Reputation

Safety isn't the only reason that a user might wish to remain anonymous. Though it may seem foreign to many of us, some people could be harmed via WoW in a completely different manner - through their reputation. Sadly, not all successful businesses, law firms, hospitals, universities, or other "prestigious" organizations view gaming with a tolerant eye. Being a gamer openly can hurt your chances of receiving a job and can make it harder for you to be taken seriously in your chosen field. I'm not going to go into this too much, but even if this doesn't effect you please consider the people that it does effect.

The Issues - Tech Support is Optional?

Now that we've determined that revealing first and last names is indeed a relevant concern, lets talk about what that means in this situation.

The most glaring and obvious issue, to me, is the tech support forums. If a user wants to report a tech support problem, he or she has no choice but to reveal their first and last name for anyone and everyone on the internet to see. Now, you might say, you can just call Blizzard or leave an in game ticket if you want to contact them. I beg to differ. I have had three friends hacked in the last month and another two had their accounts locked out (it turns out completely unjustly). In order to talk to someone on the phone they had to wait at least 45 minutes, often much longer. In game ticket queues can take days. And even when one of those methods result in an actual conversation with a Blizzard employee, things are seldom immediately resolved (a good friend still has not received his hundreds of emblems of triumph lost to the hacker). In this situation it's important that every tech support avenue be used and fully open to users.

I maintain, therefore, that it is completely unacceptable to require this blatant disregard for user privacy if a user wishes to post in the tech support forums.

The Issues - The Morality of Intimidating the Trolls

One of Blizzard's officially stated motives is that they hope to use this new feature to reduce trolling on the forums. Now, I don't like forum trolls and I would love to see less of them around. But I think the real logic behind this "encouragement" for us to act more appropriately needs to be examined.

Clearly, the way they hope to accomplish this is that, with the knowledge that their real name will be posted with their comments, users will think twice about making rude posts. But what will cause them to think twice? Will they reflect whether or not this will be a suitable way to treat other human beings? Not likely. The fact is Blizzard is hoping that user will be motivated by fear: Fear that any negativity generated by the post will cross over to the "real world" to haunt them. If all they were going for is accountability, a simple unchangeable gamer handle would suffice - the fact that it must be your real name means they want this to cross over to your life outside WoW. As I've shown in the two examples above, this is not an unreasonable fear. The fact that Blizzard is utilizing this fear to accomplish it's goals, however noble those goals may be, is disturbing.

And the sad thing is, this is very unlikely to actually stop trolling. People who troll will still find ways to troll, whether they do so with disregard to their in game or real life reputation, or whether they use false names, trial accounts, or other ways. In addition, the possibility of character assassination (there is nothing to stop you from purposely listing the name of an enemy as your account name) has been introduced as well.

I maintain that Blizzard's use of fear to attempt to intimidate users into good behavior is both ineffective and reprehensible.

The Issues - Discrimination

Possibly the most important (and most easily overlooked) issue present in this brouhaha is the unequal effect the change will have on minorities, particularly women and gay gamers. It is pretty unarguable that a very significant portion of WoW's player base is extremely homo-phobic. Women gamers, while becoming more and more common, are still often treated with disrespect or with inappropriate stalker-like behavior. It will be pretty easy to determine whether a user is male or female based on name alone. Additionally, users with names from other nationalities could also be threatened. We can agree, then, that revealing the first and last names to these threatened groups would be highly undesirable and could cause emotional distress, stalking, or even violence.

Many people are simply saying, as a response to those uncomfortable with this feature, "Just don't post!". Even without the tech support issues discussed above, we need to examine how this threat, both emotional and physical, is unequally effecting the player base. Consider, for example, a cis ("normal" sexuality), white male when compared with a female, a male with "alternative" sexuality, or another minority group. Do you honestly believe this new "feature" will be affecting them equally? Is it fair to say to the more threatened, less comfortable group, "just don't use this feature"? Is it fair to deny them this privilege?

Here is an artical from another woman gamer discussing this issue: http://www.spiderfarmer.com/2010/07/07/blizzards-burqa/

I maintain that by revealing real names for all forum posts, Blizzard is driving away minority groups and allowing those in the majority more access to privileges, in this case the forums.

How can I help?

If you are as angry as I am about this, send complaints to Blizzard's privacy email: privacy@blizzard.com

And to the ESRB: privacy@esrb.org

The more outraged voices they hear, the more likely they are to make a change! 

Closing

I'd like to include a few succinct comments from WoW.com's threads to close. One user said:

They told us it was by invite only, then they displayed our friends of friends.
They told us it was secure, but addons have already found vulnerabilities in their security.
They told us it was optional, but now if we want to post on the official forums, it's required.

Finally, another user summed up the whole mess: "RealID: So optional, it's mandatory!"


I'm very happy to discuss any of the points in the article with you. However, please be civil in any comments you make, or they will be deleted.

Monday, June 28, 2010

WoW-Pro Addon Version 0.9

A new version is available for download! Yes I know I skipped version 0.8, I forgot something in the first upload >_<

 Most importantly in this update, I've added the last few pieces of code for auto-completion. All steps should now auto-complete correctly! Additionally, I've added the preliminary code for item buttons. Unfortunately, they don't yet work with sticky steps, and there isn't a visible cool-down displayed on them. If anyone is knowledgeable in programming and wants to help out with this feature, it would be greatly appreciated.

Bug Fixes:
  • The guide no longer anchors to the mini map. This should avoid issues people were having with Carbonite as well as addons which move the minimap.
  • Thanks to Peter for adding code to keep the guides from other factions unlisted :)

New Features:
  • Auto-completion for set hearth steps
  • Auto-completion based on the |L| tag, support for buy steps
  • Auto-completion based on the |QO| tag (partial quest completion)
  • Partial implementation of the item button (see below)
In other news, we've started rewarding Karma points over at WoW-Pro again. I added a section on the linked page explaining points for addon work as well.

With some luck, we'll have a beta version of the addon available on the main WoW-Pro site in a week or two!

Monday, June 21, 2010

WoW-Pro Addon Version 0.6

The newest build for the WoW-Pro addon is up on the addon's website (http://sites.google.com/site/wowproaddon), and it's packed full of new features! None are quite as impressive as the sticky feature added in the last version of the build, but these are nice all the same:

Bug Fixes:
  • The guide list now has a scrollbar. Sorry about overlooking that!
  • The race (and class) tags will now work if there is more than one race listed - thanks very much Peter!
New Features:
  • Zone tags, for coordinates outside of the guide's current zone, are now operational! Just like in the old Tour Guide version, simply use |Z|Zone Name| to make the coordinates map correctly.
  • Multiple coordinates per step are now functional, just as they used to work with Tour Guide! Simply separate the coordinates with a semi-colon as in this example: |M|36.2,4.38;19.0,52.3|
  • Auto-completion is now enabled for run, fly, boat, and hearth steps.
  • Auto-completion is now enabled for get flightpath steps.
Not bad for a single update!

I'm off work this coming week so I should be putting a lot of hours into the addon. Look for some awesome new stuff next time around. I'm planning to get all of the auto-completion functionality that is in Tour Guide added to our addon by this weekend, and then sink my teeth into the item button feature.

Look forward to it!

Monday, June 7, 2010

WoW-Pro Addon Version 0.5

I just uploaded a new version of the WoW-Pro Addon alpha build over on it's website, https://sites.google.com/site/wowproaddon.

New Feature Completed: Sticky Steps

New in this version is the |US| unsticky tag, which completes the "sticky steps" feature. Sticky steps are created using the |S| sticky tag, which causes the step to float at the top of the guide window. These steps indicate things the user should do as they go, while completing the other steps in the guide.


The |US| tag causes the step to be removed from the sticky part of the frame and come back down to the main frame, indicating that the user now needs to complete that step. All that is required is for the two steps to have the same name. The |N| can be completely different, and often should be during the |US| step to inform the user that it's their last chance to complete that step.

There are still quite a few missing features and bugs in the addon, but it's coming along nicely all the same and the support from the WoW-Pro community has been phenomenal.

Remember, if you want to get real time updates of what I'm working on in the addon, follow me on Twitter!

I'll be very busy the next week moving and visiting family, so expect the next update the weekend after next!

Tuesday, June 1, 2010

Updated: WoW-Pro Improvements

Wow has it been a while since I've posted here! I'm still active on my Twitter account and over at WoW-Pro. I've been working hard on an addon to bring WoW-Pro guides into the game, you can check it out over at: https://sites.google.com/site/wowproaddon

Jame has asked me to update my old list of possible improvements for WoW-Pro.com, so here is what I've got:
  • Comment Rating - It's been mentioned and I still am looking forward to it. A simple thumbs up or down would be all that's needed for this. Add to this graying out or minimizing badly ranked comments and automatic comment purging.
  • Improved Categorization - Some of the organization of guides can be improved. There are some issues that Jame has mentioned - atm, guides can't be in two categories at once, so things like class-specific leveling guides make for confusion.
  • Featured Guide - it would be cool to have a special "Featured Guide" that changes periodically, that could be based on the guide's ratings. This could appear on the main page or on a sidebar.
  • Automation of the Karma System - As a moderator, I've got to say that keeping track of Karma for comments is just not going to happen. Karma for guides is possible, but what about Karma for addon work? Blog posts? And whatnot. Some automation in the Karma system is on the top of my wish list. Pretty much all the ranks below Moderator could be automated as well, but I would definitely recommend NOT automating the Moderator rank.
  • View Count - Check out how many unique users/IP views a guide has gotten. I always am curious if people actually ever read my guides.
  • General Guides - A silly pet peeve of mine, these guides are not general, they are quite specific - general would be something like "WoW tips" or whatever. Maybe change title to "More Guides" or something.
  • Comment Notification - a simple notification, similar to the PM one already in place, for when someone comments on your guide or responds to a comment of yours. I know this is already in place for watched guides, but having an option to turn it on automatically for comment strings you are participating in could be nice.
  • Karma for Ranking Guides - One point of Karma for ranking guides might be nice, though this might be a bit much too. Some reward to get people out there and rating the guides would be good.
  • Clear Policy for Guide "Purges" - By purge I mean simply putting a guide back to Work in Progress. Something like "If a guide has five votes and has a ranking of 2 or less it goes back to work in progress". We want everyone to contribute but we also want to be known for having high quality guides.
  • Blogs - I know a few users have, in the past, wanted to come out with mini-guides or weekly tips. Having some category or format more tailored to this type of "guide" might be nice, though the current system (putting them in their own category) works okay.
I'll add to this as I think of things.

Saturday, February 20, 2010

Patch 3.3.3 Goodies!

MMO Champion put up their summary of the PTR 3.3.3 patch notes today, and there are a lot of interesting things in there.
  • [Frozen Orbs] may be less useless in the coming patch, as they will be used as currency, but to buy what, we don't know yet. There are some conjectures that things like [Frost Lotus] or even emblems may be purchasable in this manner. The bottom line is, HANG ON TO YOUR ORBS! I know some people have gotten in the habit of VENDORING these items because they sell so badly on the AH these days. Keep them, they may just be useful!
  • Cooldowns will be removed for crafting [Titansteel Bars], [Moonshroud], [Spellweave] and [Ebonweave]. These items will probably be dropping drastically in price, so try to sell the ones you've got now.
  • Some fun changes to battlegrounds on the way, including the random battleground feature. Marks will no longer be used to buy stuff, so use em up now! This is good news for me, since I will be farming my battleground mounts in the future!
  • Deserter debuff buffed! I really hate this change. This means that, if a tank bails in HHoR and the group doesn't want to find another, everyone but one of you is out of luck for not 15, but now THIRTY minutes!
  • Inability to need items clarified. I still call this bullshit, Blizz. If I'm on my tree and a cloth upgrade drops that no one else needs, I should be able to need it. I understand that the rules are in place to protect lower armor type wearers, but it seems ridiculous to force players to shard items that are huge upgrades. This system is clearly broken and needs to be fixed.
  • Improvements on the vote to kick system. I like this.
  • World event bosses added to dungeon finder! Yay!
  • Quest tracking improvements. They seem useful.
  • Various class changes, but none involving druids.
Overall I'm looking forward to 3.3.3. What about you folks?

Tuesday, February 16, 2010

New Toys

If you've been following me on Twitter, you already know of one of my new acquisitions from this weekend. I've added a second as well, and here are the pics for your enjoyment!



Spirit Coyote summoned from [Don Carlos' Famous Hat]

I love toys and collectibles, so this was awesome! I'm still going for several of the other rare mounts in the game, I'll post if I ever get one.

For those who don't know:

[Reins of the Raven Lord] is an extremely rare drop from Anzu, an optional boss who can only be summoned by a druid who has completed their epic flight form quest. The boss can be summoned in heroic Sethekk Halls. To access this instance, you must purchase the key, which requires honored with the Lower City. The instance can be solo'd by a bear tank in decent gear.

[Don Carlos' Famous Hat] is a 100% drop item from Don Carlos in heroic Old Hillsbrad Foothills. Though only one hat drops at a time, and it does save you to the instance, the hat can easily be farmed for everyone in your group by leaving the instance and reseting it. Don Carlos will reset. Note that HE WILL DESPAWN if you complete the instance events, so make sure you get your hats first if you plan to complete the instance. You must be honored with the Keepers of Time to purchase the key allowing access to heroic mode. Don Carlos was quite easy for me to solo as a tank in decent gear.