Tuesday, January 15, 2013

Creating a DirectX Scene - 2D Rendering

I'm quite busy with my coursework this week, but I didn't want to let the blog languish completely. I've finished my AI project, including the genetic algorithms section, which was a success (mostly). I'll write more on that later, as well as make my project code and report available to anyone interested - AFTER everything is handed in.

For now I'm hard at work on my DirectX coursework. Yesterday I got 2D rendering working (for UI and such). I plan to use it to create a simple targeting reticule and possibly a HUD of some kind.  For now I'm using the same texture that's on the spheres in the background, just for testing purposes:

Awww, it looks like that sphere has a band-aid (or "plaster", for my British audience)

Next on the list is font, input, and FPS display/timers. After that I'll work on getting the actual scene started - yeah this is still all ground work, and I only have a couple days left! I'm feeling pretty good about my other classes, though, and what I have now is enough to pass, so I'm trying not to stress out about it.

Wish me luck!

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