However, the coolest thing that's been added is possibly the most superficial, but I'm so freaking excited about it I had to share. I've never had anyone good at making pretty things work with me on a project, so when my boyfriend offered to help me with some of the assets, I quickly agreed. He created a simple HUD overlay for my space scene, as well as a crosshair (which I programmed in as the mouse cursor). Check out the result here!
Wednesday, January 16, 2013
Creating a DirectX Scene: Spaceship Ho!
I don't have much to report or much time to report it - I'm still working frantically on my DirectX scene. Today I finished the font engine, timers, FPS display, and camera control. Well, the last isn't perfect, but it's sufficient for now.
However, the coolest thing that's been added is possibly the most superficial, but I'm so freaking excited about it I had to share. I've never had anyone good at making pretty things work with me on a project, so when my boyfriend offered to help me with some of the assets, I quickly agreed. He created a simple HUD overlay for my space scene, as well as a crosshair (which I programmed in as the mouse cursor). Check out the result here!
However, the coolest thing that's been added is possibly the most superficial, but I'm so freaking excited about it I had to share. I've never had anyone good at making pretty things work with me on a project, so when my boyfriend offered to help me with some of the assets, I quickly agreed. He created a simple HUD overlay for my space scene, as well as a crosshair (which I programmed in as the mouse cursor). Check out the result here!
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